Vesper Town Meeting

Bob

Journeyman
The Legend
Just following up on few motions that passed at the last Vesper town meeting.

  1. additional Bard npc needed : at 2893 739 , tram , vesper - The Musicians Hall
  2. additional Crab npc needed : at 3014 785 , tram , vesper - fishersman's wharf

If any motion or part of motion listed is within your control to resolve,
You are now Required by the constitution of Vepser to assist with getting the city up to code.
Thanks for your support as we turn vesper into the great Port it used to be.
 
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Dan

Staff Member
Administrator
Game Master
Just following up on few motions that past at the last Vesper town meeting.

  1. additional Bard npc needed : at 2893 739 , tram , vesper - The Musicians Hall
  2. additional Crab npc needed : at 3014 785 , tram , vesper - fishersman's wharf

If any motion or part of motion listed is within your control to resolve,
You are now Required by the constitution of Vepser to assist with getting the city up to code.
Thanks for your support as we turn vesper into the great Port it used to be.
1. I will look into this.
2. Do other docks have crab npcs or do they only exist at the floating sea market?
 
OP
Bob

Bob

Journeyman
The Legend
rp'in :

Citizens of vesper voiced concerns about the increase in traffic and things the city can do to help.

Many of old and new musicians call vesper home, location has such a rich history.
With the increase to Tourism, the bards are unable to keep supplies up.
Motion at the meeting was to request they work faster, ( motion declined )
2nd motion to add 2nd bard npc , ( motion approved )

Fisherman have always been a big part of vesper and at times they are unable work due to lack of supplies.
Motion at the meeting was to request they work faster, ( motion declined )
2nd motion to add 2nd crap npc , ( motion approved )
 

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