Uncomfortable Discussion On Multiple Account Camping

Should multiple accounts be permitted to camp at or actually used to farm spawns?

  • Should multiple accounts NOT be permitted to spawn without regulations.

    Votes: 3 37.5%
  • Should multiple accounts be permitted to spawn without regulation.

    Votes: 5 62.5%

  • Total voters
    8
  • Poll closed .

Wild Elf

Novice II
Supporter
I want to know your feelings regarding the influx of players and the current rule set on multi-client farming. I came from a shard that has relatively loose rules and a great community playing there. Most people did not mind multi-client farming when it was one person trying to solo a spawn or peerless boss. That said, when big groups or events were going on multi-clienting was not acceptable.

Nothing has been more frustrating to me this year then to watch 20 people camped in the champ spawn, while they are also camped inside the butcher’s house, and at the cemetery. Most all these players are doing nothing to contribute to the game mechanics except to sit the and wait for a boss to spawn.

It sucks to spend all this time picking up pumpkins to spawn the butcher to see several people just sitting there or to farm the peerless champ with 16 people in the room with 6 actual players!

Anyways chime away
 

Dan

Staff Member
Administrator
Game Master
I want everyone to please keep this conversation civil and please try to respect each other's opinions and viewpoints.

Not related to this but: (There will be changes to the forum rules, coming soon, specifically to try to limit down on that type of activity, on the forums because it sometimes stops us from gathering the community information we need when making decisions on gameplay and systems.)
 

BooshBooshBoosh

Novice III
Supporter
I appreciate the fact that this server rewards players that are willing to go through the process of levelling three characters, gearing up three characters and learning how to efficiently play three characters at the same time. It forces some creative script writing and usually results in a few tense moments when combat gets hectic on all three accounts. I enjoy playing with three accounts simultaneously for the majority of my game time here.

If you choose to use one account, so be it. Enjoy the game with whatever play style you see fit. That's the true beauty of UO (especially here). You're given an immense amount of freedom to play the game how you'd like.
 

Meireffer

Novice III
Supporter
I think you got 2 different issues on one voting here
1 - Doing pvm activities with multipple accounts (controling main character while other 2 are buffing it or just providing dmg with autoattacks like archers)
2 - assholes leeches who instead of contributing and helping in mutual goal just sit on their asses and wait for others to deliver

So, number 1 is ok for me (like in blackrock champ case, you're not loosing anything, you dont have to loot rewards from its corpse, you're getting them to your backpack) as it speeds it up by huge amount, doing it solo would be way less efficient than rushing it with bigger group.

Number 2 absolutely not (exception when 2 chars are waiting while 3rd is actively collecting said pumpkins or other stuff)
 
OP
W

Wild Elf

Novice II
Supporter
I would like to know more about loot drops...

If the are two people playing and one player has three character and one player only has one character, doesn't the odds of that 5% drop chance swing in the favor of the person with three accounts?

doesn't the muti client person have 75% chance of seeing that 5% drop and the person only using one account has 25% chance of that 5% drop? how does a new player get established when he has very little chance of seeing a beneficial drop?

The other night when my son and i were playing the butcher and muti client players took over, he ended up getting 0 looting rights and him and i were at that spawn 7 min before they came in. he was GM mage, GM necro, GM, SS , GM Eval, and GM med with a full spell books, and 2/6 casting.

The arguments that multi clienting is a talent, is just plane silly to me. Its being used as an edge to gain an advantage over the other player base and by UO standards it's an exploit. Things might have changed, but you could not muti client in UO without a VP and deep pockets to pay for each account.
 

BooshBooshBoosh

Novice III
Supporter
I don't know that it's a "talent" but it absolutely takes a substantial amount more focus and micro than playing a single account. It gets really tricky when you have three characters doing three separate combat encounters at once. It's a mini-game for sure.
 

Meireffer

Novice III
Supporter
I always understood it like that:
Every character has same chance of getting reward/artifact
Having 1 character logged in means you have one chance with 5% (lets take this book for example) to get the item
Having 3 characters gives you 3 chances, 5% each (just like with CPU cores, having 4 cores, 4ghz each doesnt give you 16ghz CPU :p )

But would like to get confirmation on this topic if possible
 

tektran

Neophyte III
Supporter
I've only returned 3 days ago after a 2 year break. For the most part I think I'd agree with Meireffer with the 2 different issues. Generally speaking, I personally do not mind people multi-clienting in a pvm scenario. My little simpleton brain can barely handle not dying with 1 toon in combat, much less three, so even though I don't mind others doing it, I do not participate.

Leeches as Meireffer mentioned are a bit of a downer in an event such as this. On my first night back I went and picked up enough pumpkins to spawn him, only to find 2 other people already fighting him by the time I entered his room. I managed to snag a pumpkin rowboat deed for my efforts, but walked away telling myself I wasn't going to pick pumpkins up for others again. I'll hit him up when the player count isn't as active.

Wild Elf's point of the loot drop % does have merit and unfortunately I really don't have any good idea's to help contribute to that part of the conversation. But I would like to mention, in regards to how a new player gets established, from my experience, the players that use to be on the server (once again, can't comment on the current state as I've been gone for 2 years) were extremely helpful. I'm not one to ask for hand outs. But some hand outs were forced upon me lol. I enjoyed employment as a tamer for a few clients that just didn't want to bother doing it themself and paid me well. I had someone set me up with a decent LRC suit when I didn't have a dime to my name. I had others help me find a template that I enjoyed, gave me tons of advice and helped me get a bit better in the gear depart. Had a guild bring me on a couple champ spawns and shared loot with me so I could wet my feet. It was a nice community back then.

So, my hope for new players would be just to talk to some of the others who have been here, to help give them a nudge towards getting themselves established.
 

Mrriots

Apprentice II
Benefactor
Supporter
Well since its a "Dice Roll" 3 characters has a higher Possibility than just one. Thats why I usually hunt with two chars.

If rules were to be changed id line up with them without complaining.
Post automatically merged:

I've only returned 3 days ago after a 2 year break. For the most part I think I'd agree with Meireffer with the 2 different issues. Generally speaking, I personally do not mind people multi-clienting in a pvm scenario. My little simpleton brain can barely handle not dying with 1 toon in combat, much less three, so even though I don't mind others doing it, I do not participate.

Leeches as Meireffer mentioned are a bit of a downer in an event such as this. On my first night back I went and picked up enough pumpkins to spawn him, only to find 2 other people already fighting him by the time I entered his room. I managed to snag a pumpkin rowboat deed for my efforts, but walked away telling myself I wasn't going to pick pumpkins up for others again. I'll hit him up when the player count isn't as active.

Wild Elf's point of the loot drop % does have merit and unfortunately I really don't have any good idea's to help contribute to that part of the conversation. But I would like to mention, in regards to how a new player gets established, from my experience, the players that use to be on the server (once again, can't comment on the current state as I've been gone for 2 years) were extremely helpful. I'm not one to ask for hand outs. But some hand outs were forced upon me lol. I enjoyed employment as a tamer for a few clients that just didn't want to bother doing it themself and paid me well. I had someone set me up with a decent LRC suit when I didn't have a dime to my name. I had others help me find a template that I enjoyed, gave me tons of advice and helped me get a bit better in the gear depart. Had a guild bring me on a couple champ spawns and shared loot with me so I could wet my feet. It was a nice community back then.

So, my hope for new players would be just to talk to some of the others who have been here, to help give them a nudge towards getting themselves established.
I can confirm that all most new players are being help by someone, were all very helpful :)
 
Last edited:

Omalley

Master
Benefactor
Supporter
I want to know your feelings regarding the influx of players and the current rule set on multi-client farming. I came from a shard that has relatively loose rules and a great community playing there. Most people did not mind multi-client farming when it was one person trying to solo a spawn or peerless boss. That said, when big groups or events were going on multi-clienting was not acceptable.

Nothing has been more frustrating to me this year then to watch 20 people camped in the champ spawn, while they are also camped inside the butcher’s house, and at the cemetery. Most all these players are doing nothing to contribute to the game mechanics except to sit the and wait for a boss to spawn.

It sucks to spend all this time picking up pumpkins to spawn the butcher to see several people just sitting there or to farm the peerless champ with 16 people in the room with 6 actual players!

Anyways chime away

I run with three characters frequently, but only when needed. If i cant obtain looting rights with one character, ill bring in enough alts to make sure i do. I have designed my 3 characters to work as a party. Having this ability is something that comes from alot of work in game, and alot of gold, and provides more options for end game.. not to mention it keeps the players playing.. spending time perfecting 3 characters, instead of just one.
 

BooshBooshBoosh

Novice III
Supporter
I run with three characters frequently, but only when needed. If i cant obtain looting rights with one character, ill bring in enough alts to make sure i do. I have designed my 3 characters to work as a party. Having this ability is something that comes from alot of work in game, and alot of gold, and provides more options for end game.. not to mention it keeps the players playing.. spending time perfecting 3 characters, instead of just one.

This 100%. One of my best experiences here (so far) has been "perfecting" my 3 man Doom team. It took quite a bit of trial and error to get the right mix to start pulling a high amount of artifacts/hr *with ease*.
 

supraboosta

Neophyte
Supporter
I agree with Meireffer on the two different "issues". I also think outside of this event, multi-clienting is not a problem on the regular UO content. For me, i like to use my disco tamer, and my sampire or archer/tamer for the normal content. It is much more enjoyable for me, and it keeps me coming back every day. Sitting at Cora for 30 mins while a cu slowly kills her is not enjoyable, but melting her in under 5 minutes with my "team" is some good fun.

The event is fully public, so anyone can join any of the content at any time, and it gives opportunities for some Greasy tactics.

Apart from you putting in the time to pickup the pumpkins, it should still come out somewhat the same for "drops per hour" (i guess you could say).

Lets just say you can fight 4 butchers a hour with a 5% drop chance with two clients. Now, two more people are also fighting with you, and you can now kill 8 per hour, just now with a 2.5% chance, you get roughly the same chances per hour. This is how i have always looked at it, and there may be other variables involved to skew these numbers, but if you are getting looting rights it should not affect your drops per hour much. Who knows, you may get other players who are much stronger, and you could kill even faster and get an even better chance.

Again, this is just how i look at it, and if people are sitting at the graveyard trying to skip out on picking up pumpkins, i just go do something else
 

AlphaPotato

Newbie
Supporter
For the artifact/items drops, I think the mechanic is that there is a chance that an artifact/item is dropped (let's say 5%), and then from the pool of eligible damage dealers, there is a chance that one player gets the item. If that is the case, bringing multiple accounts to an event would indeed make it more likely to get an item. This is what I've read in different forum posts, but I don't know if that is applicable here.

I personally don't participate in the Halloween event because there is always people camping the spots. At the beginning, i tried to check if the players were active, but i never got an answer except once. I don't have a lot of time to play, and I can't compete with geared multibotters, so I am skipping the events.

Just for context, I havent played UO for a few years, and I did my first peerless ever last week. So my experience is limited on the matter and should be taken as such.
 

Elamor

Novice
Got a question for you. How do you control all these 3 chars? I see rules as you can alt-tab on another client and use second char to heal/buff or use its autoattack, but you cant use any automation.
  • Definition: Being logged onto multiple clients at the same time and controlling both clients, simultaneously using the same keystrokes/ mouse clicks.

So every automation using scripting program I see as AFK farming bot or offender of quoted rule above.

So? How do you see this?
 

Mrriots

Apprentice II
Benefactor
Supporter
Got a question for you. How do you control all these 3 chars? I see rules as you can alt-tab on another client and use second char to heal/buff or use its autoattack, but you cant use any automation.


So every automation using scripting program I see as AFK farming bot or offender of quoted rule above.

So? How do you see this?
Personally

3 screens, one by one. No scripts
 

Mrriots

Apprentice II
Benefactor
Supporter
Thats how! :D Turn Based Combat! more or less.. My alts tend to be archer/tamers.. they auto attack.
Exactly, i start with setting one tamer, then my archer tamer then lastly i solely use my mage tamer to heal and whatnot while the others auto attsck
 

Omalley

Master
Benefactor
Supporter
Got a question for you. How do you control all these 3 chars? I see rules as you can alt-tab on another client and use second char to heal/buff or use its autoattack, but you cant use any automation.


So every automation using scripting program I see as AFK farming bot or offender of quoted rule above.

So? How do you see this?

Also, i do believe you can use scripts.. you just cant set it up so that you press one key on your keyboard and it tells all 3 characters to do something. Thats the kind of automation thats frowned upon. I have 2 mages that i can switch out my archers with.. they just run an EV macro, then cast fireball.. my archers use a simple "spam armor ingnore" macro, and i just switch screen to screen refreshing enemy of one. But like riots said, one of my 3 tamers handles all the healing of pets and players in my party, the others are just DPS cannons. Its really not hard when you sit down and think about it. You dont even need high end gear, and powerscrolls.. hell, i dont! my alts all run Imbued LRC/MR/RESIST gear, imbued jewelry and 110 power scrolls
 
Last edited:

Omalley

Master
Benefactor
Supporter
I encourage everyone to have thier own party of characters, IMO.. it makes the game more fun. If you need advice on how to get yourself setup with your own 3 man party, HMU on discord, and ill try to answer any questions you may have!
 

Elamor

Novice
I understood rules like I can use only 1 char for combat and others for passive support - eg stealth healer for res at champs. Not like this - thats like Singleplayer with extra steps.

BTW - drop rate is % (based on fixed change and ?highest? luck), then it is rolled based on dmg done. So its team od 3 vs solo player 75% vs 25%. = Yes, your hunting party impacts other players and there is chance, everything will be boosted by 300% bc of this. No, thanks.
 

PLAY NOW

Heritage

Address
play.trueuo.com
Port
2593
Uptime
2 hours
Players Online
11
Houses
851
Vendors
293
Gold
5,089,322,157gp
Top Bottom