Suggestion ... to remove the list of players.

Should we make adjustments to the players command?

  • Yes

    Votes: 22 55.0%
  • No

    Votes: 18 45.0%

  • Total voters
    40
OP
BinhoGuedes

BinhoGuedes

Neophyte II
I think they are going a little more than the imagination ... We know that there are several scripts and mechanisms that can make the checks on the spawn altars, however it is important to highlight that the staff team, are always eyeing AFK players. I have seen several situations of being stopped by the staff.

Spawn in fell does not mean that there will always be a raid, even with several online players. But it is worth noting that it is not only BRK and DOOB, which give the raid. I've seen people from T.I (even funny how people detail certain scripts, right), killing others.

In summary, the conclusion, that keeping the list of players active, in addition to putting fear in those who wish to venture into fell, (since it also does not mean that a certain active player is and may appear in the spawn), also removes the surprise fact for both sides when defending and attacking the spawn.

When I had the notice that the spawn was completed, then yes, I understand that it was something that delivered.

A very important fact is that even for new players it ends up spoiling a little, because we know that certain names already known on the server are famous, so the person enters the game already afraid of the person and does not go to fell.
 

Dan

Staff Member
Administrator
Game Master
The original intent of the command was to show activity to new players while also being transparent with our online count.

So I'll ask; New players who jumped on Heritage for the first time, did the [players command influence you in your decision to stay longer than X minutes?

The last two PvP events brought high online counts, almost half of all world houses are in Felucca, and when I do patrols there are always a handful doing something in Felucca.

I do believe, in hindsight, the command poses issues in PvP. If it actually helps in the retention of players though then it can't just be shrugged off.

Keep the opinions coming and let's try to keep everything civil/limit attacks or accusations.
 
OP
BinhoGuedes

BinhoGuedes

Neophyte II
The original intent of the command was to show activity to new players while also being transparent with our online count.

So I'll ask; New players who jumped on Heritage for the first time, did the [players command influence you in your decision to stay longer than X minutes?

The last two PvP events brought high online counts. Almost half of all world houses are in Felucca. When I do patrols there are always a handful doing something in Felucca.

I do believe, in hindsight, the command poses issues in PvP. If it actually helps in the retention of players though then it can't just be shrugged off.

Keep the opinions coming and let's try to keep everything civil/limit attacks or accusations.


Dan, I think the data you brought is interesting. Honestly, I think that new players don't even stick to the command (myself when I joined, I didn't know for sure, only later I got to understand). Today I feel that the command is really used, for PVP activities, in the rest there is no point in having ... if you are going to kill a perless, how much sense to see that you are online? I think most people who don't want PVP end up not even going to Fell. Following this reasoning, why worry about knowing specifically that you are online? And see that the surprise factor also weighs on the side of those who are going to raid ... with a list of players gives you a notion of who can or cannot spawn.
 

Miral

Novice III
Supporter
The thing is, the PVP community here is quite small and tight-knit - even if you didn't see who was online, you'd know who was about anyway because it's the usual suspects.

I find it useful as i have a lot of cross-guild friends that i can see/hunt/stalk/annoy if I see they're in-game.

people who use the function as a social tool shouldn't lose it because you pvpers cant play nice :(
 
OP
BinhoGuedes

BinhoGuedes

Neophyte II
The thing is, the PVP community here is quite small and tight-knit - even if you didn't see who was online, you'd know who was about anyway because it's the usual suspects.

I find it useful as i have a lot of cross-guild friends that i can see/hunt/stalk/annoy if I see they're in-game.

people who use the function as a social tool shouldn't lose it because you pvpers cant play nice :(
Miral, your comment is very good, but there are several other tools, to find a friend to chase and do whatever you want ... if you want pvp it would be nice to join the VVV system.

As for the community, it is small because those who do PVM feel a fear of going to FELL. One thing I tell you, after trying out a PVP you don’t want to leave.
 

StigiBengBeng

Neophyte III
Supporter
The thing is, the PVP community here is quite small and tight-knit
Yea it is small, but we wish it was bigger :( Removing player status is not a perfect solution to improve the pvp situation, but in my opinion would be a step in right direction.

Dan already started making PvP events, it brought back some people who haven't played for a while. There is more to do to grow the pvp community here, not sure yet what exactly, but in my opinion the server as a whole would benefit from it too.
 

Scathach

Neophyte
Supporter
I say keep the command, it is useful to a lot of players. I don't see how removing it is going to help anyone but PK's that want to stay hidden. I enjoyed doing champion spawns on other servers but i don't do that here anymore simply because you are always being watched, you always get raided the minute you set foot on ANY champ spawn. It doesn't matter if you are a new player or you've been here for a while, you will get raided by whole guilds and that is what's driving some people away from Fel.
 

Bybz

Newbie
The thing is, the PVP community here is quite small and tight-knit - even if you didn't see who was online, you'd know who was about anyway because it's the usual suspects.

I find it useful as i have a lot of cross-guild friends that i can see/hunt/stalk/annoy if I see they're in-game.

people who use the function as a social tool shouldn't lose it because you pvpers cant play nice :(
Well as always i see a bunch of unfounded accusations but that's not the topic here.

I understand your point there @Miral and I do agree with both sides and think we could fix that @Dan

->First we add an option on the account gump to toggle if you will appear or not on the [players list.

-> The command should work in a two way system:
If you have the command turned on you will be able to access the [Players see the list and who is online but if you choose to turn off the function you wont appear on the [Players and can't use the system to check who is online too.
 

Meireffer

Novice III
Supporter
Well as always i see a bunch of unfounded accusations but that's not the topic here.

I understand your point there @Miral and I do agree with both sides and think we could fix that @Dan

->First we add an option on the account gump to toggle if you will appear or not on the [players list.

-> The command should work in a two way system:
If you have the command turned on you will be able to access the [Players see the list and who is online but if you choose to turn off the function you wont appear on the [Players and can't use the system to check who is online too.
And make it so you cannot turn it on and off too often. Once every 24h? Refreshed on shard restart?
 

Phil

Neophyte II
Benefactor
Supporter
The whole point of the [players is to see who is on.
No dont make it an option if u want to be seen or not. Leave it how it is.
The pvp community is a lot smaller than the pvm community.
It has been stated and proven that it helps the majority far more than it hurts the minority.
Matter of fact.
How about instead of taking stuff away!
let's put every active player on a map so anyone can see where anyone as one time.
That way if no one is in fel I can try to do a champ spawn until I see someone sneaking around me!
 

Omalley

Master
Benefactor
Supporter
The whole point of the [players is to see who is on.
No dont make it an option if u want to be seen or not. Leave it how it is.
The pvp community is a lot smaller than the pvm community.
It has been stated and proven that it helps the majority far more than it hurts the minority.
tenor.gif

And.. make it so we can use the menu to message other players, an in game mail system! :)
 

Omalley

Master
Benefactor
Supporter
When we are at it, might as well just turn off PvP in Fel...
I mined in Fel for 3 years, and not ONCE did i get PK'd... I agree.. turn off PvP in fel, I seriously doubt anything (Fel wise) will change with it gone .. and let those who want to PvP, join VvV.. make it when you enter a dungeon in Fel, you temporarily get flagged VvV.. I mean, the 2x resources are gone.. so the only reason to goto fel is champs..
 

StigiBengBeng

Neophyte III
Supporter
I mined in Fel for 3 years, and not ONCE did i get PK'd... I agree.. turn off PvP in fel, I seriously doubt anything (Fel wise) will change with it gone .. and let those who want to PvP, join VvV.. make it when you enter a dungeon in Fel, you temporarily get flagged VvV.. I mean, the 2x resources are gone.. so the only reason to goto fel is champs..
Because not everyone is fixated on killing players just for killing them, PKing miners might earn u few ingots, but there is no fun in it at all. Me personally, even if I would meet your miner i wouldn't kill him.

Guarding champions is completely different thing, if you don't like getting killed at champ spawn, either start PvP character, or try talking with pvpers how might protect you. This brings whole new dynamic to the server, but most people don't even try asking for protection/making their own pvpers...
 

Meireffer

Novice III
Supporter
Just like Stigi mentioned. Not everyone who like PVP likes PK in general. Killing others just for sake of killing them is lame af. My miner was killed few times in Fel so it did happen once in a while. Removing fel should never happen, it would be easier to replace tram but still I wouldn't go that way. I think that bybzs idea with turning list visibility on and off could work (or at least its worth trying) You've list visible, you're visible on it and you can see that x players are hidden. You can expect that those are pvp players so you will keep an eye on your surroundings while in fel while on the other hand new players can still see who's online.
Biggest problem with VvV is that there's no profit from doing it. Sure you can kill others everywhere but once you die you're under skill loss effect for few minutes (i know about pots, but still...). There's no point in winning towns in VvV currently so this system should be reworked and customised a little bit.

Would also love to get this listed tweaked a bit so we could sent messages with it :D Love that idea
 

Omalley

Master
Benefactor
Supporter
Just like Stigi mentioned. Not everyone who like PVP likes PK in general.
Removing [players seems to only effect those who like this style of game play, or.. it benefits that PvP mentality the most! Even if a few of you don't play that way..

Biggest problem with VvV is that there's no profit from doing it.
Profit? you will still be getting the contents of thier pack? They would be flagged VvV in champ areas..

Would also love to get this listed tweaked a bit so we could sent messages with it :D Love that idea
I dont think it would be that hard to do, as it looks like its based off a system used by staff to see who is online, and if i remember correctly, that system allows the staff member to send a message.
 

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