Suggestion ... to remove the list of players.

Should we make adjustments to the players command?

  • Yes

    Votes: 22 55.0%
  • No

    Votes: 18 45.0%

  • Total voters
    40

Pappy

Novice II
Supporter
FireFly had a great idea to which any player stealthing in a champ spawn area become grey/flagged as criminal.
Let's examine WHY this is a good idea.
People are specifically using a blue character to scout champion spawns with the sole intent of raiding them on their reds. IRL that would be considered accessory to murder & should also be considered one in game.
WHY do people use blues & not reds for this? You ask?
Because a blue will not be revealed by AOE spells & therefore the raiding party can stay hidden while committing a criminal act of scouting.
This should apply regardless of if these blue scouts are being botted or not.
I've scouted plenty a champ spawn on my red stealther years ago & you had to make sure not to be near a blues AOE spells or risk being revealed. Scouting on a blue to avoid this imho is an abuse of the game mechanics. (botted or not)
 

Dan

Staff Member
Administrator
Game Master
FireFly had a great idea to which any player stealthing in a champ spawn area become grey/flagged as criminal.
Let's examine WHY this is a good idea.
People are specifically using a blue character to scout champion spawns with the sole intent of raiding them on their reds. IRL that would be considered accessory to murder & should also be considered one in game.
WHY do people use blues & not reds for this? You ask?
Because a blue will not be revealed by AOE spells & therefore the raiding party can stay hidden while committing a criminal act of scouting.
This should apply regardless of if these blue scouts are being botted or not.
I've scouted plenty a champ spawn on my red stealther years ago & you had to make sure not to be near a blues AOE spells or risk being revealed. Scouting on a blue to avoid this imho is an abuse of the game mechanics. (botted or not)
I have actually been playing with the idea of making Camping a skill where once the "camp" is secured it stays there for X minutes based on skill with the radius being quite big. Anyone who enters the camp site who is NOT allied/guilded/partied auto reveals.

Can only place 1 campfire at a time.

Throwing some water pitchers on it can put it out. Don't let them get to close to the fire!
 

adverserath

Novice III
C# Nerd
Supporter
I don't like all the entrances and exits. For a champ spawn you should always have to get through the dungeon first, then only have an escape on completion. There is no point in UO having Dungeons. They need more puzzles or harder mobs. No other MMO would let you just run in and start a raid. The peerless system was slightly better.
 

Delvi

Newbie III
Supporter
In the future, we are looking at a CUO exclusive client. It is the only true way to limit this type of behavior.

Otherwise, as I stated before when I do patrols and see people running around especially hidden in an animal form and I freeze them, they do respond.

This isn't a case of me siding with them vs us. I could care less what the factions/friendships are in-game. This is a case of what I physically see and log and also believe. I asked if anyone could point me to one other MMO-style game that had an online list. I couldn't find one and was curious to browse their forums to see if there were any complaints/issues. Nothing.

View attachment 4255 - a picture someone posted recently on Stratics from the Final Fantasy online game when talking about bots.

The difference here is I do actually do patrols and pop in on people. That deterrence is the most powerful tool I AM AWARE of. If someone is aware of something else that actually works, all ears and ready to learn.
Don’t like this decision, the list was a nice factor for this server, I don’t care what other games have, I don’t play those. Hope I could get my disappointment across in a civilized
In the future, we are looking at a CUO exclusive client. It is the only true way to limit this type of behavior.

Otherwise, as I stated before when I do patrols and see people running around especially hidden in an animal form and I freeze them, they do respond.

This isn't a case of me siding with them vs us. I could care less what the factions/friendships are in-game. This is a case of what I physically see and log and also believe. I asked if anyone could point me to one other MMO-style game that had an online list. I couldn't find one and was curious to browse their forums to see if there were any complaints/issues. Nothing.

View attachment 4255 - a picture someone posted recently on Stratics from the Final Fantasy online game when talking about bots.

The difference here is I do actually do patrols and pop in on people. That deterrence is the most powerful tool I AM AWARE of. If someone is aware of something else that actually works, all ears and ready to learn.
why not wait until that system is in place? This poll was created by someone who is t an active player here anymore and the only proponents of it seem to be brk , so although you say you aren’t taking sides, you are benefiting one side. I don’t care what other mmos do, I don’t play them. How many have non consensual pvp? What I really don’t like is the slim brexit majority the poll showed supporting this decision
 

adverserath

Novice III
C# Nerd
Supporter
I agree with a custom client, but not for the reasons said here. Once EA/mythic no longer releases changes to ultima the client will die and become unavailable. The custom client would allow new content to be delivered as the mul files could be distributed.
One of my favourite things about uo is that I can code pretty much anything to automate it, I'm not cheating doing it, I don't take anything away from anyone, I just like the challenge. I've probably put in a few hundred hours to writing scripts this year. One day I'll showcase them on the forums, but I've now closed access to them because people will afk them.

Using a closed source c# client may not be perfect though, once its decompile it could be modified, or even just inject dlls.
But then we won't all play uo forever. We have to quit eventually
 

Mrriots

Apprentice II
Benefactor
Supporter
The list benefits nobody, except stalking.
All the bullshit with "Its nice to see if my friend is online", I mean, honestly, you do not care. Discord exist.

The list is an issue for PvMers and PvPers.
 

renton1231

Newbie III
Supporter
I have to somewhat disagree on this being an issue for both PvM and PvP. This benefits the PvP'ers.

Their rail bots will still rail bot and send the hook to their discords notifying that someone is spawning. The PvM'ers will just not know their rail bots are online now.
 

BooshBooshBoosh

Novice III
Supporter
I have to somewhat disagree on this being an issue for both PvM and PvP. This benefits the PvP'ers.

Their rail bots will still rail bot and send the hook to their discords notifying that someone is spawning. The PvM'ers will just not know their rail bots are online now.
That's what I was saying all along. The only people that were rallying behind removing the list are the two guilds that actively PK (and use scout bots). It is what it is though. I got my characters scrolled out without interacting with those clowns. I feel bad for new players that can't use the list to learn when the bots are offline.
 

Phil

Neophyte II
Benefactor
Supporter
well, seems that they are getting what they want anytime they ask for something. WHEN not IF it backfires and they see even less action in fel because everyone just refuses to go on principle, then they will find something else to cry about it and it will continue to push more and more people away from the shard.

HOW about since you are doing THIS for them.
Just make SAME champion spawns in trammel.
That's tit for tat right? :D
 

adverserath

Novice III
C# Nerd
Supporter
The other benefit is having a script to scan the player list every second. Not only can you see who is signing in and out, but you probably could work out exactly which players are linked to which characters, by the sign in gap between the switches.
Post automatically merged:

well, seems that they are getting what they want anytime they ask for something. WHEN not IF it backfires and they see even less action in fel because everyone just refuses to go on principle, then they will find something else to cry about it and it will continue to push more and more people away from the shard.
Like pvp Sundays on any facet? I'd be open to that if we had non pvp Saturdays too
 

Phil

Neophyte II
Benefactor
Supporter
The other benefit is having a script to scan the player list every second. Not only can you see who is signing in and out, but you probably could work out exactly which players are linked to which characters, by the sign in gap between the switches.
Post automatically merged:


Like pvp Sundays on any facet? I'd be open to that if we had non pvp Saturdays too
yeah your idea is probably more feasible than mine :)
But it seems to me that if you are taking something away to help certain players, you need to counter it with adding something else back in to help the other group that it is hurting. that way it stays somewhat balanced.
 

adverserath

Novice III
C# Nerd
Supporter
Like adding champs in Ilshenar, but then stopping scroll drops. So you have the additional difficulty of paragons which are even harder on this server, the safety from pvp, but no incentive. The whole system is designed around hundreds of players being, not handfuls. We will never have the same player base the game had when these features were designed, neither will osi.
 

renton1231

Newbie III
Supporter
I still say the ilsh etc. champ spawns should drop scrolls, but maybe not as many, or not as high. Cap them so that they don't drop more than 110's or something.

This will leave incentive to do fel spawns still if you want to skill your character higher than 110.

Currently there is 0 incentive to do them and they just sit active all the time.
 

adverserath

Novice III
C# Nerd
Supporter
I still say the ilsh etc. champ spawns should drop scrolls, but maybe not as many, or not as high. Cap them so that they don't drop more than 110's or something.

This will leave incentive to do fel spawns still if you want to skill your character higher than 110.

Currently there is 0 incentive to do them and they just sit active all the time.
110s aren't worth their time. In the time it takes to get them you could have bought them. Faster earner for me was doing tmaps
 

Wolfbayne

Newbie III
Supporter
In the future, we are looking at a CUO exclusive client. It is the only true way to limit this type of behavior.
I can't begin to explain how wrong I think this is. You want to limit and restrict how the majority of players are allowed to enjoy the game because of a tiny fraction of the playerbase?
How about let us use whatever client we want, but remove all non-conensual PvP? I guarantee that would affect fewer players. If you want to acutally, REALLY, PvP, there are any number of ways to do that in UO. Only people that would be affected by that are the few disruptive ones who want nothing else than to PK others by cheating and showing up in larger numbers. That's not PvP.

(no I'm not actually suggesting this, but think before acting, I guarantee you most players aren't script scouting red gank squad cowards, get rid of THEM instead of the majority)



Also, this poll is statistically extremely misleading. Everyone that would be affected by removing the playerlist HAS voted yes, as it directly affects them. But I guarantee not everyone who WON'T be affected has voted no... How many actual players are there? That number minus 18 is a "No"...
 

Pappy

Novice II
Supporter
Adverserath - "110s aren't worth their time."
That's accurate imho.
Doing a champ spawn by myself to get 6 random 110`s will take me roughly 30 minutes (assuming my modem doesn't crash or something like that)
In that same 30 minutes i could gather enough gold to buy them & then some.
Spawning is but ONE thing that can be done in UO, so even without some people automating spawn scouting on blue characters (done for the sole reason of remaining hidden from your AOE spells) there's plenty of other things to do.

Regardless of if it ever gets admitted to or not, this whole thread was to aid those whom want to raid the solo player spawning in a 3 vs 1 gank.
Those solo players will now have their tool used to know if spawn scouts are online or not removed and the end result will be less (if any) solo players trying to spawn. I've even suggested that solo players don't spawn. Let the areas be empty. Cause meets effect.
 

PLAY NOW

Heritage

Address
play.trueuo.com
Port
2593
Uptime
12 hours
Players Online
12
Houses
850
Vendors
294
Gold
5,083,605,162gp
Top Bottom