Discussion More Guild/Alliance Protections

Dan

Staff Member
Administrator
Game Master
Proposed Changes To Guilds
  • Guild/Alliance members can not snoop or steal from you. (players can toggle this on or off)
  • Guild/Alliance members can not attack you. (players can toggle this on or off)
  • Guild/Alliance members can not loot you. (players can toggle this on or off)
Settings
  • Some toggle settings could also be based on rank. IE: "Guild members can not loot me if I am dead unless they are an Emissary."
  • Will be able to toggle guild and alliance protections separately.
  • Toggle abilities on and off for training purposes or as situations dictate.
  • A player with a toggle on cannot perform a negative action on a player with that same toggle off.
    • Both must have the toggle on.

Implementing these proposed changes in Heritage regarding guild interactions could significantly enhance the player experience and align with what players generally expect when joining a guild in an MMO. Firstly, these changes prioritize player autonomy and safety within their guild. Allowing members to toggle options for snooping, stealing, attacking, and looting on or off gives players control over their level of interaction and risk, fostering a sense of security and trust within the guild. This is crucial because when players join a guild, they often anticipate a supportive and collaborative environment, not a space where they are vulnerable to actions that could negatively impact their gameplay experience.

Moreover, these changes can lead to a more cohesive and cooperative guild dynamic. By default, preventing harmful actions like stealing or attacking within the guild underscores the idea of guilds as safe communities for teamwork and mutual support. Players expect their guild to be a sanctuary from the competitive and often hostile outer game world, a place where they can share resources, strategies, and camaraderie without fear of internal conflict.
 

FireFly

Journeyman II
Supporter
I think our low population and guild Bonds are set already. For example i know people in alliance and guild enough to trust them about stealing snooping etc.

Maybe if we for real get more active players and more active guild instead of 3/4 like we have at this point
 

BBB

Novice
The Legend
Benefactor
Supporter
Change for the sake of change again, it makes no sense or application on such a small, hermetic server with such small guilds, which are more groups of friends than guilds as we know them from MMO.
 

Meireffer

Novice III
Supporter
If you need to protect yourself from your guild - you're in a wrong guild. Guilds work on trust, if you violate that trust - you're out. Same with alliances. It's very simple.
What next? Protection from getting kicked because it can hurt someone's feelings and right to be in that guild?

Do us all and yourself a favor and spend your limited time on improving this server where it critically needs improvements. We need quality events - not another monster bash which is boring as hell at this point, we need cyclic activities like CTF, some kind of raids, bagball, chess or even damn checkers! We need fel improvements so people will actually give a flying f about this place. You can see yourself that you cannot keep decent player base for long simply on pvm chars, you need pvp for server to thrive, and pvp here is simply dogshit. There's no incentive to do pvp right now, no goals, no profits, just running around forest vs people on Orion that has obstacle avoidance system built in...

Anything that will keep players here for more than filling up skillcap, getting their empty plot and logging out is good because currently there's nothing to do on this server.

Customs are not bad and there's PLENTY of them available online for everyone to use.
 
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Heritage

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play.trueuo.com
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