Proposed Changes To Guilds
Implementing these proposed changes in Heritage regarding guild interactions could significantly enhance the player experience and align with what players generally expect when joining a guild in an MMO. Firstly, these changes prioritize player autonomy and safety within their guild. Allowing members to toggle options for snooping, stealing, attacking, and looting on or off gives players control over their level of interaction and risk, fostering a sense of security and trust within the guild. This is crucial because when players join a guild, they often anticipate a supportive and collaborative environment, not a space where they are vulnerable to actions that could negatively impact their gameplay experience.
Moreover, these changes can lead to a more cohesive and cooperative guild dynamic. By default, preventing harmful actions like stealing or attacking within the guild underscores the idea of guilds as safe communities for teamwork and mutual support. Players expect their guild to be a sanctuary from the competitive and often hostile outer game world, a place where they can share resources, strategies, and camaraderie without fear of internal conflict.
- Guild/Alliance members can not snoop or steal from you. (players can toggle this on or off)
- Guild/Alliance members can not attack you. (players can toggle this on or off)
- Guild/Alliance members can not loot you. (players can toggle this on or off)
- Some toggle settings could also be based on rank. IE: "Guild members can not loot me if I am dead unless they are an Emissary."
- Will be able to toggle guild and alliance protections separately.
- Toggle abilities on and off for training purposes or as situations dictate.
- A player with a toggle on cannot perform a negative action on a player with that same toggle off.
- Both must have the toggle on.
Implementing these proposed changes in Heritage regarding guild interactions could significantly enhance the player experience and align with what players generally expect when joining a guild in an MMO. Firstly, these changes prioritize player autonomy and safety within their guild. Allowing members to toggle options for snooping, stealing, attacking, and looting on or off gives players control over their level of interaction and risk, fostering a sense of security and trust within the guild. This is crucial because when players join a guild, they often anticipate a supportive and collaborative environment, not a space where they are vulnerable to actions that could negatively impact their gameplay experience.
Moreover, these changes can lead to a more cohesive and cooperative guild dynamic. By default, preventing harmful actions like stealing or attacking within the guild underscores the idea of guilds as safe communities for teamwork and mutual support. Players expect their guild to be a sanctuary from the competitive and often hostile outer game world, a place where they can share resources, strategies, and camaraderie without fear of internal conflict.