Following the next scheduled 6am restart the follow changes will go live:
In-Game Store Additions
Garden Shed - 1,500 Sovereigns (found in the DECO category)
House addon that contains two secure containers that do not count towards house storage limits, each capable of holding 125 items with no weight limit. The footprint is 4x3.
Loot Evaluator - 200 Sovereigns (found in the MISC category)
This custom item can be used on equipment you loot to see the property weight and intensity. May get expanded on in the future.
Changes
Players will no longer need to constantly move in Blackthorns dungeon to avoid being teleported and poisoned. That mechanic has been removed.
Bug Fixes
Fixed a bug where pets were not gaining stats that are below the cap of 125, outside of pet training, when fighting monsters.
Rising Tide (This event will run from now until September 1st)
Visit the Town Cryer to read about the latest on The Guild’s rise on the High Seas!
Battle against ships and the fortified plunderbeacon to recover Maritime Trade Cargo!
Sell Maritime Trade Cargo for Doubloons to the Pirate Merchant on Buc’s Den or deliver the cargo to a City Trade minister to fund the city’s coffers!
Purchase rewards from the Pirate Merchant with doubloons, with new rewards being added each month the event is active!
Ship Cannon Crafting & Firing Update
Match & Matchchord have been removed from alchemy crafting and are no longer needed in the cannon use process.
The match can still be used to fire a cannon
Match & match chord can be turned in for Cleanup Britannia points
Crafting potash no longer requires water as an ingredient, instead crafters must be near a water source which includes the water trough, water tub, water barrel, bucket of water, fountain of life, sinks, dragon tubs, dragon turtle fountains, koi ponds, and the water wheel.
Potash now functions as a “make all” item and will craft as much as possible based on available ingredients.
The following changes have been made to existing cannon resources,
“light” and “heavy” powder charges are now simply “powder charge”
“light” and “heavy” cannonballs are now simply “cannonball”
“light” and “heavy” grapeshot is now simply “grapeshot”
“light” and “heavy” frost and flame cannonballs are now simply “frost cannonball” and “flame cannonball”
updated tileart for powder charge to make it more visually distinctive from cannonballs
updated tileart for grapeshot to make it more visually distinctive from powder charges
The following changes have been made to cannons & associated resources,
The “light cannon” is now known as “culverin”
The “heavy cannon” is now known as “carronade”
Polished art assets for cannons to make them more visually distinctive
The metallic dyetub can now be used on placed cannons to hue them
Cannons are now containers, resources for firing cannons can be placed inside them in what is referred to as the “magazine”
The following changes have been made to the cannon firing process,
Cleaning a cannon is no longer required and the swab has been removed from tinkering.
When double clicking a cannon the firing control has two options “PREP” and “FIRE”
A player must be within 2 tiles to execute this action
Place cannon firing resources inside the magazine and push the “PREP” button to begin the cannon firing process. Resources will be taken from the magazine.
Only 1 player may participate in preparing the cannon for firing.
Cannons will automatically move through each step in the “PREP” process so long as resources are present in the magazine.
This process will continue so long as the player is present on the ship, if the player leaves the ship the process will pause.
Cannons can now be fired with a match or a torch, as such torches will no longer auto-douse when placed in the backpack.
Bug Fixes
Cannons now dish out the proper damage against other galleons/damageable items.
Boats now stop when they turn, per UO.
Added mastery requirements to Combat Training Spell.
Items with self repair with brittle, antique or no repair will have self repair auto-removed on server start.
Fixed an issue where bulk orders weren't caching correctly (maybe the last time?)
Removed additional yarn from crafting fuse cords.
Reduced ingot cost to repairing Cannons.
Added chance of maritime Cargo to spawn on pirate and merchant crews as well as their galleon holds.
Plunderbeacon cannons no longer fire if their operator is killed (North/South facing only). The east/west facing will continue to fire (as they have no visible operators) as long as any of the crew are alive.
City Trade Deals now cost the normal amount of gold. Remember you can turn in this new cargo, to its respected city, for a lot of gold for your treasury.
As always if you see a town with no Governor or a Governor who has not been active in a while please let us know and we can swap them out, until the next election cycle.
We have reverted previous changes made to Justice / Protection. They now once again mirror UO.
Bug Fixes
Various changes to the formulas used in Imbuing and magic loot drops to get use even closer to UO.
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