Changing back the Gauntlet drop rates to the repo version

Dan

Staff Member
Administrator
Game Master
So I have seen a lot of talk about this, mostly from @DaBeanCounter but from some others too.

I first would like to point everyone to this post - this is why it was changed =
https://trueuo.com/threads/doom-artifact-drop-rate-and-legacy-table-odds.1573/

I will create a poll and if it is apparent that the players want it switched back I will switch it back.
 

Psin

Newbie II
Supporter
I'd like to vote, but I'm quite unfamiliar and thus somewhat confused when reading these threads. In a nutshell, what's the current version and the proposed reversion?
 

Magus Zeal

Expert II
Supporter
This is what it should be:

Doom Drops have been refactored and the following are now available as equal drops from the Guaranteed Reward System
  • Hat of the Magi
  • Staff of the Magi
  • Ornament of the Magician
  • Shadow Dancer Leggings
  • Ring of the Elements
  • Gauntlets of Nobility
  • Leggings of Bane
  • Midnight Bracers
  • Glenda
  • Bow of the Infinite Swarm
  • The Deceiver
  • The Scholar’s Halo
  • A recipe for a new craftable doom artifact including the Britches of Warding, Gloves of Feudal Grip, Cuffs of the Archmage, and the Bracelet of Primal Consumption
  • A randomly generated “Prized” magic item that is at least a Lesser Artifact, with no additional negative properties.
  • A random legacy doom artifact not listed above. All legacy doom artifacts have been condensed into a single entry in the reward list, providing a much greater chance at obtaining more desirable items.
All of the legacy artifacts have their own drop chance. They are mostly irrelevant now so it made sense. There are 15 items above. 1 and 15 chance on a drop to get any of them. The legacy list was a single chance. It contains about 20 crappy artifacts (a few OK ones).

Some members pointed out how hard it was to get the legacy artifacts. It was really hard, cause if you got that drop from the legacy list, then you have an additional 1/20+ chance on the legacy list of getting any one artifact. Meaning many of those artifacts are much more rare on a server like Heritage.

Why the push to go back? The legacy artifacts suck. Now it's hard to get the artifacts we want, like halo, nobility, bane, orny, etc etc, cause there are now so many artifacts to choose from when you get a drop. Instead of 1/15 its close to 1/40. Chances are you get the crap. I say we go back to relevant rewards for our Doom grind :)
 
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raveX

Neophyte II
C# Nerd
Supporter
The way I see this poll is:

Yes: Go back to original problem
No: Leave it with the current problem
I Don't Care: I don't care :)

Why not stay custom? Go back to the legacy list but keep the few good ones out of it. Seems like the best of both worlds?
 

Brosephine

Apprentice III
The Legend
Benefactor
Supporter
This is really disheartening to see. Have fun getting endless drops of Glenda and Bow of Infinite Swarm... because that's what you're going to get if you revert back to the way it was. No one will ever get an Armor of Fortune, Hunter's Headdress, or Jackal's Collar because as Dew's post explains, he hit the legacy table only FOUR TIMES in 2,483 kills. Armor of Fortune does not suck (as Magus claims). It's one of the more sought-after artifacts, and it's ON THE LEGACY TABLE. The idea with the change was to give everything a fair chance to drop. The separate table system sucks, and you're making highly desirable artifacts nearly unattainable AGAIN by changing it back.

Hard NO from me.
 
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Psin

Newbie II
Supporter
Thank you for explaining, @DaBeanCounter. I didn't know what are legacy and what the different "tables" are, but now the discussion and threads make more sense. I will cast my vote!
 
OP
Dan

Dan

Staff Member
Administrator
Game Master
The only thing on the table right now is either making it per normal again or keeping what we have.
 

raveX

Neophyte II
C# Nerd
Supporter
source.gif
 

Mrriots

Apprentice II
Benefactor
Supporter
Okay, so if everyone should stop being such snowflakes and crying over artifacts. You should delete the Doom system and make every doom boss have a 0.001% chance to drop an artifact.

This server has an excess of artifacts. Why make it easier to get the ones YOU want?

Make everything harder to get i guess? The doom event of 2019 (i wasnt there of course but saw a post by someone in may 2019) wasnt helpful. I Saw one guy with 3 bags containing 60 doom artifacts. All farmed during that event.
 
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Meireffer

Novice III
Supporter
Hmm let's think...
Make few arties drop more often which would make them more common, lowering their price (talking about Halo atm) or keep the same chance for every arty making it more fair and balanced and letting people decide which of them are prices and which are not...

Yup. No brainer here for me. Voted NO
 

Magus Zeal

Expert II
Supporter
So you guys would rather have more of these 10 year old arties instead of ones that matter in current templates? Wow :) Heritage has spoken!

Expect 20m Halo's, Leggings of Bane and other arties people keep asking for (cause they are relevant). Just click on these arties guys lol. Imbuing nerfed them! And to be honest. I HAVE all of the good ones I'm fighting for here. I have no personal reason to care since I farmed the system when it was dropping properly. New players? Best get to farming SG to trade for them or get REALLY lucky at Doom.
 
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Brosephine

Apprentice III
The Legend
Benefactor
Supporter
No, we would rather have a reasonable chance at an AoF or Jackal's Collar. The Legacy Table makes these highly desirable items practically unattainable.

The way I see it, both systems suck, but the one without the Legacy Table sucks slightly less. Let's be real... Doom sucks in general. Dan says that a custom system is currently not on the table, but I do wish he'd consider it. I'd be happy if the really good items from the Legacy Table were included in the Guaranteed Reward System, but it doesn't sound like custom options are up for discussion right now.
 

Magus Zeal

Expert II
Supporter
I agree - most of those items could be easily added to paragon or other systems with arties of that "class". There are a couple on that list of 37 worth getting....
 
OP
Dan

Dan

Staff Member
Administrator
Game Master
C#:
public static Type[][] RewardTable => m_RewardTable;
        private static readonly Type[][] m_RewardTable = new Type[][]
        {
            new Type[] { typeof(HatOfTheMagi) },            new Type[] { typeof(StaffOfTheMagi) },      new Type[] { typeof(OrnamentOfTheMagician) },
            new Type[] { typeof(ShadowDancerLeggings) },    new Type[] {typeof(RingOfTheElements) },    new Type[] { typeof(GauntletsOfNobility) },
            new Type[] { typeof(LeggingsOfBane) },          new Type[] { typeof(MidnightBracers) },     new Type[] { typeof(Glenda) },
            new Type[] { typeof(BowOfTheInfiniteSwarm) },   new Type[] { typeof(TheDeceiver) },         new Type[] { typeof(TheScholarsHalo) },
            new Type[] { typeof(ArmorOfFortune) },             new Type[] { typeof(JackalsCollar) },         new Type[] { typeof(HuntersHeaddress) },
            new Type[] { typeof(SpiritOfTheTotem) },   
            new Type[] { typeof(DoomRecipeScroll) },
            new Type[]
            {
                typeof(LegacyOfTheDreadLord),       typeof(TheTaskmaster),
                typeof(HelmOfInsight),                typeof(HolyKnightsBreastplate),     
                typeof(OrnateCrownOfTheHarrower),   typeof(TheDragonSlayer),
                typeof(TunicOfFire),                typeof(VoiceOfTheFallenKing),
                typeof(RingOfTheVile),              typeof(BraceletOfHealth),
                typeof(Aegis),                      typeof(ArcaneShield),
                typeof(BladeOfInsanity),            typeof(BoneCrusher),
                typeof(Frostbringer),               typeof(SerpentsFang),
                typeof(TheBeserkersMaul),           typeof(TheDryadBow),
                typeof(AxeOfTheHeavens),            typeof(BreathOfTheDead),
                typeof(DivineCountenance)
            }
        };

Proposed, updated, loot table for your comments.
 

Brosephine

Apprentice III
The Legend
Benefactor
Supporter
C#:
public static Type[][] RewardTable => m_RewardTable;
        private static readonly Type[][] m_RewardTable = new Type[][]
        {
            new Type[] { typeof(HatOfTheMagi) },            new Type[] { typeof(StaffOfTheMagi) },      new Type[] { typeof(OrnamentOfTheMagician) },
            new Type[] { typeof(ShadowDancerLeggings) },    new Type[] {typeof(RingOfTheElements) },    new Type[] { typeof(GauntletsOfNobility) },
            new Type[] { typeof(LeggingsOfBane) },          new Type[] { typeof(MidnightBracers) },     new Type[] { typeof(Glenda) },
            new Type[] { typeof(BowOfTheInfiniteSwarm) },   new Type[] { typeof(TheDeceiver) },         new Type[] { typeof(TheScholarsHalo) },
            new Type[] { typeof(ArmorOfFortune) },             new Type[] { typeof(JackalsCollar) },         new Type[] { typeof(HuntersHeaddress) },
            new Type[] { typeof(SpiritOfTheTotem) },  
            new Type[] { typeof(DoomRecipeScroll) },
            new Type[]
            {
                typeof(LegacyOfTheDreadLord),       typeof(TheTaskmaster),
                typeof(HelmOfInsight),                typeof(HolyKnightsBreastplate),    
                typeof(OrnateCrownOfTheHarrower),   typeof(TheDragonSlayer),
                typeof(TunicOfFire),                typeof(VoiceOfTheFallenKing),
                typeof(RingOfTheVile),              typeof(BraceletOfHealth),
                typeof(Aegis),                      typeof(ArcaneShield),
                typeof(BladeOfInsanity),            typeof(BoneCrusher),
                typeof(Frostbringer),               typeof(SerpentsFang),
                typeof(TheBeserkersMaul),           typeof(TheDryadBow),
                typeof(AxeOfTheHeavens),            typeof(BreathOfTheDead),
                typeof(DivineCountenance)
            }
        };

Proposed, updated, loot table for your comments.

I agree. This would make almost never hitting the Legacy Table way less of a headache/heartache because the artifacts people really want have a more balanced chance to drop. I approve.
 

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