So the other day on my 14th trip from dungeon to home, to unload bag after bag of heavy platemail legs, crescent blades, maces, bascinets, etc. to be unraveled by my artificer, a thought occurred to me: What if we discovered that a pet in the wilds of Sosaria had the ability to unravel magical items?
So I begin my search for such a creature. Will it be the rune beetle spitting acid on piles of loot, dissolving all of the undesirable elements and leaving behind valuable essences? Or perhaps the phoenix radiating unbearable heat as she disintegrates wood and metal alike creating much sought after relic fragments? Could it be the lowly skree with its innate knowledge of the mystic arts? My quest now is to find this beast and make it my companion!
All whimsy aside, I would like to see a pet (existing or completely unique) with the soulforge function. This quality of life improvement would help reduce the tedium and uncertainty of making multiple trips to and from dungeons and favorite hunting spots just to unload full bags, and pick up empty bags. Uncertainty also in the randomization of amount of ingredients received. There's always that question after I dump the tenth bag of trash loot in a chest of "Is this going to unravel into enough of what I need?". Being able to unravel on the spot would alleviate some of that confusion while still making it necessary to return home or to the bank to deposit ingredients.
In the scenario I'm envisioning the soulforge function could be added to an existing tameable creature. This negates the need for custom graphics or animations. Also in keeping in line with existing systems, as a limiting factor, skill value in imbuing could be used for control after the pet has been tamed, making it tradable to non-tamer characters. In this way it would be closely related to the lesser hiryu and owner having 90+ bushido. Like the hiryu bushido situation, the pet would be unable to be leveled up and would remain at the number of control slots as it was at the time of its taming. Thus preventing a 5 slot Peerless boss solo'ing monster artificer pet.
Now with great power comes great... drawbacks? Pet control via taming would remain determined by taming/lore requirements. In the absence of taming, pet control via imbuing would begin at 100 imbuing skill. To keep the power level to usefulness ratio in line I would suggest some sort of sliding scale with failure rate. At GM imbuing there could be a 20% failure rate per attempted unravel. Failures would result in destroyed item with no ingredient rewarded. This penalty would ease by 1% for every point beyond GM, until at 120 imbuing skill all penalty would be removed.
These are just a handful of my thoughts on what could be a fun and creative addition to our economy and server. Feel free to discuss and provide constructive criticism!
So I begin my search for such a creature. Will it be the rune beetle spitting acid on piles of loot, dissolving all of the undesirable elements and leaving behind valuable essences? Or perhaps the phoenix radiating unbearable heat as she disintegrates wood and metal alike creating much sought after relic fragments? Could it be the lowly skree with its innate knowledge of the mystic arts? My quest now is to find this beast and make it my companion!
All whimsy aside, I would like to see a pet (existing or completely unique) with the soulforge function. This quality of life improvement would help reduce the tedium and uncertainty of making multiple trips to and from dungeons and favorite hunting spots just to unload full bags, and pick up empty bags. Uncertainty also in the randomization of amount of ingredients received. There's always that question after I dump the tenth bag of trash loot in a chest of "Is this going to unravel into enough of what I need?". Being able to unravel on the spot would alleviate some of that confusion while still making it necessary to return home or to the bank to deposit ingredients.
In the scenario I'm envisioning the soulforge function could be added to an existing tameable creature. This negates the need for custom graphics or animations. Also in keeping in line with existing systems, as a limiting factor, skill value in imbuing could be used for control after the pet has been tamed, making it tradable to non-tamer characters. In this way it would be closely related to the lesser hiryu and owner having 90+ bushido. Like the hiryu bushido situation, the pet would be unable to be leveled up and would remain at the number of control slots as it was at the time of its taming. Thus preventing a 5 slot Peerless boss solo'ing monster artificer pet.
Now with great power comes great... drawbacks? Pet control via taming would remain determined by taming/lore requirements. In the absence of taming, pet control via imbuing would begin at 100 imbuing skill. To keep the power level to usefulness ratio in line I would suggest some sort of sliding scale with failure rate. At GM imbuing there could be a 20% failure rate per attempted unravel. Failures would result in destroyed item with no ingredient rewarded. This penalty would ease by 1% for every point beyond GM, until at 120 imbuing skill all penalty would be removed.
These are just a handful of my thoughts on what could be a fun and creative addition to our economy and server. Feel free to discuss and provide constructive criticism!



