Being Worked On Adding soulforge functionality to a pet.

Therak

Newbie II
Supporter
So the other day on my 14th trip from dungeon to home, to unload bag after bag of heavy platemail legs, crescent blades, maces, bascinets, etc. to be unraveled by my artificer, a thought occurred to me: What if we discovered that a pet in the wilds of Sosaria had the ability to unravel magical items?
So I begin my search for such a creature. Will it be the rune beetle spitting acid on piles of loot, dissolving all of the undesirable elements and leaving behind valuable essences? Or perhaps the phoenix radiating unbearable heat as she disintegrates wood and metal alike creating much sought after relic fragments? Could it be the lowly skree with its innate knowledge of the mystic arts? My quest now is to find this beast and make it my companion!

All whimsy aside, I would like to see a pet (existing or completely unique) with the soulforge function. This quality of life improvement would help reduce the tedium and uncertainty of making multiple trips to and from dungeons and favorite hunting spots just to unload full bags, and pick up empty bags. Uncertainty also in the randomization of amount of ingredients received. There's always that question after I dump the tenth bag of trash loot in a chest of "Is this going to unravel into enough of what I need?". Being able to unravel on the spot would alleviate some of that confusion while still making it necessary to return home or to the bank to deposit ingredients.
In the scenario I'm envisioning the soulforge function could be added to an existing tameable creature. This negates the need for custom graphics or animations. Also in keeping in line with existing systems, as a limiting factor, skill value in imbuing could be used for control after the pet has been tamed, making it tradable to non-tamer characters. In this way it would be closely related to the lesser hiryu and owner having 90+ bushido. Like the hiryu bushido situation, the pet would be unable to be leveled up and would remain at the number of control slots as it was at the time of its taming. Thus preventing a 5 slot Peerless boss solo'ing monster artificer pet.
Now with great power comes great... drawbacks? Pet control via taming would remain determined by taming/lore requirements. In the absence of taming, pet control via imbuing would begin at 100 imbuing skill. To keep the power level to usefulness ratio in line I would suggest some sort of sliding scale with failure rate. At GM imbuing there could be a 20% failure rate per attempted unravel. Failures would result in destroyed item with no ingredient rewarded. This penalty would ease by 1% for every point beyond GM, until at 120 imbuing skill all penalty would be removed.
These are just a handful of my thoughts on what could be a fun and creative addition to our economy and server. Feel free to discuss and provide constructive criticism!
 

Xeno

Apprentice
Supporter
Making a companion type beetle to the giant beetle, fire beetle, and iron beetle would be interesting. It wouldn't be totally out of left field since the fire beetle allows you to smelt and the iron beetle mines ore. It would add a custom creature without straying far from current OSI.
 

Magus Zeal

Expert II
Supporter
I would have loved this. Basically the unravelling loop is kill, loot everything into a bad, drop on a packy, move said packy to a sould forge, unravel, repeat.

I recall using 3 alts full of packys (back when we had 4 concurrent online accounts per IP) sitting outside of bedlam while i killed ML mobs by the gate.

Having this kind of beetle would have saved me the journey to the soul forge. it also requires the person hunting (or present) to have imbuing to use (like mining).

This is the kind of QoL change that makes it less grindy without foreseeably breaking the economy so I like it.
 

BooshBooshBoosh

Novice III
Supporter
This sounds like a fantastic idea. Take an existing pet and add soulforge functionality. Making sure the pet has some requirements to tame/use seems smart. I like the idea of a failure rate up to 120 Imbuing as well. The pet would only be the perfect luxury once you've put the time/effort in to hit 120. Up to that point it's useful but also wasteful.

10/10 idea. Things like this would add some nice Heritage custom content without it being ridiculously OP.
 

Xeno

Apprentice
Supporter
I would think it would be cooler to basically take a fire beetle, change the color and make it a soulforge instead of a forge. It would be cool to add something new that is definitely not gamebreaking or OP. It can spawn in TerMur. Same stats/skills and taming requirements as the fire beetle.
 

Dan

Staff Member
Administrator
Game Master
It's easily doable but a list of trainable skills, slot requirements, and special abilities will need to be considered and then tested/compared to currently spawned pets.

I think it's a good idea if the right skill control combinations are added.

Like requiring Imbuing to control/use as well. Since Imbuing is more a gargoyle craft, should it even be a mount? Personally, I don't think so.

Maybe we would use the frost mite or the beetle that mines for you graphic.
 

BooshBooshBoosh

Novice III
Supporter
@Dan Therak proposed 3 different pets. None of them are mountable, and they make sense given some "flavor". He also proposed a min. 90-100 Imbuing to control them.
 

BooshBooshBoosh

Novice III
Supporter
So I begin my search for such a creature. Will it be the rune beetle spitting acid on piles of loot, dissolving all of the undesirable elements and leaving behind valuable essences? Or perhaps the phoenix radiating unbearable heat as she disintegrates wood and metal alike creating much sought after relic fragments? Could it be the lowly skree with its innate knowledge of the mystic arts?

Those are all "underused" pets, none are mountable, and he even included a bit of flavor as to how it would make sense that they unravel.
 

Dan

Staff Member
Administrator
Game Master
Well let's narrow it down to one and then talk control slots/min/max.

Strictly utility? Obviously will give it some inate Mysticism.
 

BooshBooshBoosh

Novice III
Supporter
Well let's narrow it down to one and then talk control slots/min/max.

Strictly utility? Obviously will give it some inate Mysticism.
Of the three that he pitched, which makes sense to you? From a creative/lore standpoint?

Rune beetle unraveling via its acid
Skree unraveling via its mysticsm (tames with innate myst)
Phoenix unraveling via its heat radiating
 

Xeno

Apprentice
Supporter
Well since it will be for imbuing and require imbuing to use, make it a control requirement for sure. I would also say, maybe have it be something that would only be able to be trained to a 3 or 4 slot so that it doesn't become OP. It wouldn't have to be rideable. I was even thinking of making it a giant beetle but can only carry 700 stones or something. Now depending on the difficultness of coding it, the pack can only carry imbuing ingredients since it will be able to be used as a soulforge. Since it is mainly to unravel loot, make its imbuing effectiveness lower than the house addon so people will still want those. Now if we can add pack to other creatures, then we can go with something that only spawns in Termur as well. I was just thinking of carrying on the beetle line since they have been using beetles for that thing and it would keep it UOesque.
 
OP
Therak

Therak

Newbie II
Supporter
@Dan After some consideration here are a few more details for the new pet. Ladies and gentlemen I give you the:

Essence Scarab
If possible I would like the rune beetle graphic/animations. I've always liked the big fellas and feel they are under represented. That being said we'd need something to differentiate from the Runes. I propose a color change. Swap the blue from the "rune" with the black of the shell and vice versa. Bright blue shell with black "rune".

As far as skill, stats, and requirements go:

Scarab1.PNG


Scarab2.PNG
 
Last edited:

Omalley

Master
Benefactor
Supporter
I propose a color change. Swap the blue from the "rune" with the black of the shell and vice versa. Bright blue shell with black "rune"

I think recoloring the mob in this way would require editing the actual graphic.. you could just "re-hue" him easily enough tho.. I like this idea! Pretty cool!
 

Dan

Staff Member
Administrator
Game Master
BeetleTakeOne.png
Essence.png
Design-wise I went with a jade color that sorta resembles the Enchanted Essence. Which is also its food choice.

@Therak how does your proposed pet compare to a normal Blue Beetle or Fire Beetle? Stat and control slot-wise?

While I do like the idea of needing 100+ Imbue to use the forge/tame, once pet training has begun on it, it would still revert to normal Animal Taming control requirements, but would still require 100+ imbue if the owner wants to use the soulforge.
 
OP
Therak

Therak

Newbie II
Supporter
@Dan Love the color and model! I've never actually seen the frost mite in game, which I assume that is based on. The stats are 100% in line with fire and giant beetles. Control slots are the same as well.
 
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